unreal.DMMaterialStageInputTextureUV

class unreal.DMMaterialStageInputTextureUV(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageInput

DMMaterial Stage Input Texture UV

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMSITextureUV.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • preview_material (Material): [Read-Only]

  • texture_uv (DMTextureUV): [Read-Write]

classmethod change_stage_input_uv(stage, input_idx, input_channel, output_channel) DMMaterialStageInputTextureUV

Change Stage Input UV

Parameters:
  • stage (DMMaterialStage) –

  • input_idx (int32) –

  • input_channel (int32) –

  • output_channel (int32) –

Return type:

DMMaterialStageInputTextureUV

classmethod change_stage_source_uv(stage, do_update) DMMaterialStageInputTextureUV

Change Stage Source UV

Parameters:
Return type:

DMMaterialStageInputTextureUV

get_texture_uv() DMTextureUV

Get Texture UV

Return type:

DMTextureUV

property texture_uv: DMTextureUV

[Read-Only]

Type:

(DMTextureUV)