unreal.DMMaterialStageInputTextureUV
¶
- class unreal.DMMaterialStageInputTextureUV(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageInput
DMMaterial Stage Input Texture UV
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSITextureUV.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]output_connectors
(Array[DMMaterialStageConnector]): [Read-Only]preview_material
(Material): [Read-Only]texture_uv
(DMTextureUV): [Read-Write]
- classmethod change_stage_input_uv(stage, input_idx, input_channel, output_channel) DMMaterialStageInputTextureUV ¶
Change Stage Input UV
- Parameters:
stage (DMMaterialStage) –
input_idx (int32) –
input_channel (int32) –
output_channel (int32) –
- Return type:
- classmethod change_stage_source_uv(stage, do_update) DMMaterialStageInputTextureUV ¶
Change Stage Source UV
- Parameters:
stage (DMMaterialStage) –
do_update (bool) –
- Return type:
- get_texture_uv() DMTextureUV ¶
Get Texture UV
- Return type:
- property texture_uv: DMTextureUV¶
[Read-Only]
- Type: