unreal.DMMaterialStageInputValue

class unreal.DMMaterialStageInputValue(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageInput

DMMaterial Stage Input Value

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMSIValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • preview_material (Material): [Read-Only]

  • value (DMMaterialValue): [Read-Only]

classmethod change_stage_input_new_local_value(stage, input_idx, input_channel, type, output_channel) DMMaterialStageInputValue

Change Stage Input New Local Value

Parameters:
Return type:

DMMaterialStageInputValue

classmethod change_stage_input_new_value(stage, input_idx, input_channel, type, output_channel) DMMaterialStageInputValue

Change Stage Input New Value

Parameters:
Return type:

DMMaterialStageInputValue

classmethod change_stage_input_value(stage, input_idx, input_channel, value, output_channel) DMMaterialStageInputValue

Change Stage Input Value

Parameters:
Return type:

DMMaterialStageInputValue

classmethod change_stage_source_new_local_value(stage, type) DMMaterialStageInputValue

Change Stage Source New Local Value

Parameters:
Return type:

DMMaterialStageInputValue

classmethod change_stage_source_new_value(stage, type) DMMaterialStageInputValue

Change Stage Source New Value

Parameters:
Return type:

DMMaterialStageInputValue

classmethod change_stage_source_value(stage, value) DMMaterialStageInputValue

Change Stage Source Value

Parameters:
Return type:

DMMaterialStageInputValue

get_value() DMMaterialValue

Get Value

Return type:

DMMaterialValue

set_value(value) None

Set Value

Parameters:

value (DMMaterialValue) –

property value: DMMaterialValue

[Read-Only]

Type:

(DMMaterialValue)