unreal.GeometryMaskWorldSubsystem

class unreal.GeometryMaskWorldSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

Updates the canvases.

C++ Source:

  • Plugin: GeometryMask

  • Module: GeometryMask

  • File: GeometryMaskWorldSubsystem.h

get_canvas_names() Array[Name]

Returns all registered canvas names for this world.

Return type:

Array[Name]

get_named_canvas(name) GeometryMaskCanvas

Retrieves a Canvas, uniquely identified by this world and the canvas name.

Parameters:

name (Name) –

Return type:

GeometryMaskCanvas