unreal.GeometryMaskWorldSubsystem
¶
- class unreal.GeometryMaskWorldSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
WorldSubsystem
Updates the canvases.
C++ Source:
Plugin: GeometryMask
Module: GeometryMask
File: GeometryMaskWorldSubsystem.h
- get_named_canvas(name) GeometryMaskCanvas ¶
Retrieves a Canvas, uniquely identified by this world and the canvas name.
- Parameters:
name (Name) –
- Return type: