unreal.LiveLinkGamepadInputDeviceBlueprintData

class unreal.LiveLinkGamepadInputDeviceBlueprintData(static_data: LiveLinkGamepadInputDeviceStaticData = Ellipsis, frame_data: LiveLinkGamepadInputDeviceFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle Preston MDR data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkInputDeviceTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkGamepadInputDeviceFrameData): [Read-Write] Dynamic data that can change every frame

  • static_data (LiveLinkGamepadInputDeviceStaticData): [Read-Write] Static data that should not change every frame

property frame_data: LiveLinkGamepadInputDeviceFrameData

[Read-Write] Dynamic data that can change every frame

Type:

(LiveLinkGamepadInputDeviceFrameData)

property static_data: LiveLinkGamepadInputDeviceStaticData

[Read-Write] Static data that should not change every frame

Type:

(LiveLinkGamepadInputDeviceStaticData)