unreal.LiveLinkGamepadInputDeviceStaticData

class unreal.LiveLinkGamepadInputDeviceStaticData(property_names: None = [])

Bases: LiveLinkBaseStaticData

Struct for static Gamepad Input Device data

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkInputDeviceTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_names (Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame