unreal.LiveLinkGamepadInputDeviceFrameData

class unreal.LiveLinkGamepadInputDeviceFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], left_analog_x: float = 0.0, left_analog_y: float = 0.0, right_analog_x: float = 0.0, right_analog_y: float = 0.0, left_trigger_analog: float = 0.0, right_trigger_analog: float = 0.0, left_thumb: float = 0.0, right_thumb: float = 0.0, special_left: float = 0.0, special_left_x: float = 0.0, special_left_y: float = 0.0, special_right: float = 0.0, face_button_bottom: float = 0.0, face_button_right: float = 0.0, face_button_left: float = 0.0, face_button_top: float = 0.0, left_shoulder: float = 0.0, right_shoulder: float = 0.0, left_trigger_threshold: float = 0.0, right_trigger_threshold: float = 0.0, d_pad_up: float = 0.0, d_pad_down: float = 0.0, d_pad_right: float = 0.0, d_pad_left: float = 0.0, left_stick_up: float = 0.0, left_stick_down: float = 0.0, left_stick_right: float = 0.0, left_stick_left: float = 0.0, right_stick_up: float = 0.0, right_stick_down: float = 0.0, right_stick_right: float = 0.0, right_stick_left: float = 0.0)

Bases: LiveLinkBaseFrameData

Struct for dynamic (per-frame) Gampead Input Device data

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkInputDeviceTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • d_pad_down (float): [Read-Write]

  • d_pad_left (float): [Read-Write]

  • d_pad_right (float): [Read-Write]

  • d_pad_up (float): [Read-Write]

  • face_button_bottom (float): [Read-Write]

  • face_button_left (float): [Read-Write]

  • face_button_right (float): [Read-Write]

  • face_button_top (float): [Read-Write]

  • left_analog_x (float): [Read-Write]

  • left_analog_y (float): [Read-Write]

  • left_shoulder (float): [Read-Write]

  • left_stick_down (float): [Read-Write]

  • left_stick_left (float): [Read-Write]

  • left_stick_right (float): [Read-Write]

  • left_stick_up (float): [Read-Write]

  • left_thumb (float): [Read-Write]

  • left_trigger_analog (float): [Read-Write]

  • left_trigger_threshold (float): [Read-Write]

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • right_analog_x (float): [Read-Write]

  • right_analog_y (float): [Read-Write]

  • right_shoulder (float): [Read-Write]

  • right_stick_down (float): [Read-Write]

  • right_stick_left (float): [Read-Write]

  • right_stick_right (float): [Read-Write]

  • right_stick_up (float): [Read-Write]

  • right_thumb (float): [Read-Write]

  • right_trigger_analog (float): [Read-Write]

  • right_trigger_threshold (float): [Read-Write]

  • special_left (float): [Read-Write]

  • special_left_x (float): [Read-Write]

  • special_left_y (float): [Read-Write]

  • special_right (float): [Read-Write]

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property d_pad_down: float

[Read-Write]

Type:

(float)

property d_pad_left: float

[Read-Write]

Type:

(float)

property d_pad_right: float

[Read-Write]

Type:

(float)

property d_pad_up: float

[Read-Write]

Type:

(float)

property face_button_bottom: float

[Read-Write]

Type:

(float)

property face_button_left: float

[Read-Write]

Type:

(float)

property face_button_right: float

[Read-Write]

Type:

(float)

property face_button_top: float

[Read-Write]

Type:

(float)

property left_analog_x: float

[Read-Write]

Type:

(float)

property left_analog_y: float

[Read-Write]

Type:

(float)

property left_shoulder: float

[Read-Write]

Type:

(float)

property left_stick_down: float

[Read-Write]

Type:

(float)

property left_stick_left: float

[Read-Write]

Type:

(float)

property left_stick_right: float

[Read-Write]

Type:

(float)

property left_stick_up: float

[Read-Write]

Type:

(float)

property left_thumb: float

[Read-Write]

Type:

(float)

property left_trigger_analog: float

[Read-Write]

Type:

(float)

property left_trigger_threshold: float

[Read-Write]

Type:

(float)

property right_analog_x: float

[Read-Write]

Type:

(float)

property right_analog_y: float

[Read-Write]

Type:

(float)

property right_shoulder: float

[Read-Write]

Type:

(float)

property right_stick_down: float

[Read-Write]

Type:

(float)

property right_stick_left: float

[Read-Write]

Type:

(float)

property right_stick_right: float

[Read-Write]

Type:

(float)

property right_stick_up: float

[Read-Write]

Type:

(float)

property right_thumb: float

[Read-Write]

Type:

(float)

property right_trigger_analog: float

[Read-Write]

Type:

(float)

property right_trigger_threshold: float

[Read-Write]

Type:

(float)

property special_left: float

[Read-Write]

Type:

(float)

property special_left_x: float

[Read-Write]

Type:

(float)

property special_left_y: float

[Read-Write]

Type:

(float)

property special_right: float

[Read-Write]

Type:

(float)