unreal.PCGLevelToAsset
Bases: PCGAssetExporter
PCGAssetExporter
PCGLevel to Asset
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGLevelToAsset.h
Parses the world and fills in the provided data asset. Implement this in BP to drive the generation in a custom manner.
world (World) –
package_name (str) –
asset (PCGDataAsset) –
bool
PCGLevelToAsset
PCGLevelToAsset.bp_export_world()
unreal.PCGLandscapeSplineData
unreal.PCGLinearDensityRemapSettings