unreal.PCGLevelToAsset

class unreal.PCGLevelToAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGAssetExporter

PCGLevel to Asset

C++ Source:

  • Plugin: PCG

  • Module: PCGEditor

  • File: PCGLevelToAsset.h

bp_export_world(world, package_name, asset) bool

Parses the world and fills in the provided data asset. Implement this in BP to drive the generation in a custom manner.

Parameters:
Return type:

bool