unreal.RigConnectorSettings

class unreal.RigConnectorSettings(description: str = '', type: ConnectorType = Ellipsis, optional: bool = False, rules: None = [])

Bases: StructBase

Rig Connector Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write]

  • optional (bool): [Read-Write]

  • rules (Array[RigConnectionRuleStash]): [Read-Write]

  • type (ConnectorType): [Read-Write]

property description: str

[Read-Write]

Type:

(str)

property optional: bool

[Read-Write]

Type:

(bool)

property rules: None

[Read-Write]

Type:

(Array[RigConnectionRuleStash])

property type: ConnectorType

[Read-Write]

Type:

(ConnectorType)