unreal.RigSocketState

class unreal.RigSocketState(name: Name = 'None', parent: RigElementKey = Ellipsis, initial_local_transform: Transform = Ellipsis, color: LinearColor = Ellipsis, description: str = '')

Bases: StructBase

Rig Socket State

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write]

  • description (str): [Read-Write]

  • initial_local_transform (Transform): [Read-Write]

  • name (Name): [Read-Write]

  • parent (RigElementKey): [Read-Write]

property color: LinearColor

[Read-Write]

Type:

(LinearColor)

property description: str

[Read-Write]

Type:

(str)

property initial_local_transform: Transform

[Read-Write]

Type:

(Transform)

property name: Name

[Read-Write]

Type:

(Name)

property parent: RigElementKey

[Read-Write]

Type:

(RigElementKey)