unreal.RigUnit_CollectionReplaceItemsArray
¶
- class unreal.RigUnit_CollectionReplaceItemsArray(items: None = [], old: Name = 'None', new: Name = 'None', remove_invalid_items: bool = False, allow_duplicates: bool = False, result: None = [])¶
Bases:
RigUnit_CollectionBase
Replaces all names within the item array
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates
(bool): [Read-Write]items
(Array[RigElementKey]): [Read-Write]new
(Name): [Read-Write]old
(Name): [Read-Write]remove_invalid_items
(bool): [Read-Write]result
(Array[RigElementKey]): [Read-Write]