unreal.RigUnit_GetItemsInNameSpace

class unreal.RigUnit_GetItemsInNameSpace(type_to_search: RigElementType = Ellipsis, items: None = [])

Bases: RigUnit_RigModulesBase

Returns all items (based on a filter) in the current namespace.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_RigModules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • items (Array[RigElementKey]): [Read-Write] * The items within the namespace

  • type_to_search (RigElementType): [Read-Write]

property items: None

[Read-Only] * The items within the namespace

Type:

(Array[RigElementKey])

[Read-Write]

Type:

(RigElementType)