unreal.RigVMBlueprintLibrary
¶
- class unreal.RigVMBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Rig VMEditor Blueprint Library
C++ Source:
Plugin: RigVM
Module: RigVMEditor
File: RigVMEditorBlueprintLibrary.h
- classmethod get_assets_with_filter(class_, asset_data_filter) Array[AssetData] ¶
Get Assets with Filter for Blueprint
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic) –
- Return type:
- classmethod get_controller(blueprint) RigVMController ¶
Get Controller
- Parameters:
blueprint (RigVMBlueprint) –
- Return type:
- classmethod get_model(blueprint) RigVMGraph ¶
Get Model
- Parameters:
blueprint (RigVMBlueprint) –
- Return type:
- classmethod load_assets() Array[RigVMBlueprint] ¶
Load Assets
- Return type:
- classmethod load_assets_by_class(class_) Array[RigVMBlueprint] ¶
Load Assets by Class
- Parameters:
- Return type:
- classmethod load_assets_with_asset_data_and_blueprint_filters(class_, asset_data_filter, blueprint_filter) Array[RigVMBlueprint] ¶
Load Assets with Asset Data and Blueprint Filters for Blueprint
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic) –
blueprint_filter (RigVMBlueprintFilterDynamic) –
- Return type:
- classmethod load_assets_with_asset_data_and_node_filters(class_, asset_data_filter, node_filter) Array[RigVMBlueprint] ¶
Load Assets with Asset Data and Node Filters for Blueprint
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic) –
node_filter (RigVMNodeFilterDynamic) –
- Return type:
- classmethod load_assets_with_asset_data_filter(class_, asset_data_filter) Array[RigVMBlueprint] ¶
Load Assets with Asset Data Filter for Blueprint
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic) –
- Return type:
- classmethod load_assets_with_blueprint_filter(class_, blueprint_filter) Array[RigVMBlueprint] ¶
Load Assets with Blueprint Filter for Blueprint
- Parameters:
blueprint_filter (RigVMBlueprintFilterDynamic) –
- Return type:
- classmethod load_assets_with_node_filter(class_, node_filter) Array[RigVMBlueprint] ¶
Load Assets with Node Filter for Blueprint
- Parameters:
node_filter (RigVMNodeFilterDynamic) –
- Return type:
- classmethod recompile_vm(blueprint) None ¶
Recompile VM
- Parameters:
blueprint (RigVMBlueprint) –
- classmethod recompile_vm_if_required(blueprint) None ¶
Recompile VMIf Required
- Parameters:
blueprint (RigVMBlueprint) –
- classmethod request_auto_vm_recompilation(blueprint) None ¶
Request Auto VMRecompilation
- Parameters:
blueprint (RigVMBlueprint) –