unreal.SimulationTickParams
¶
- class unreal.SimulationTickParams(updated_component: SceneComponent = Ellipsis, updated_primitive: PrimitiveComponent = Ellipsis, mover_component: MoverComponent = Ellipsis, start_state: MoverTickStartData = Ellipsis, time_step: MoverTimeStep = Ellipsis, proposed_move: ProposedMove = Ellipsis)¶
Bases:
StructBase
Input parameters to provide context for SimulationTick functions
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
mover_component
(MoverComponent): [Read-Write] The Mover Component associated with this sim tickproposed_move
(ProposedMove): [Read-Write] Proposed movement for this tickstart_state
(MoverTickStartData): [Read-Write] Simulation state data at the start of the tick, including Input Cmdtime_step
(MoverTimeStep): [Read-Write] Time and frame information for this tickupdated_component
(SceneComponent): [Read-Write] The scene component that is being moved by the simulation, usually the same as the primitive componentupdated_primitive
(PrimitiveComponent): [Read-Write] The primitive component used for collision checking by the simulation, usually the same as UpdatedComponent
- property mover_component: MoverComponent¶
[Read-Only] The Mover Component associated with this sim tick
- Type:
- property proposed_move: ProposedMove¶
[Read-Only] Proposed movement for this tick
- Type:
- property start_state: MoverTickStartData¶
[Read-Only] Simulation state data at the start of the tick, including Input Cmd
- Type:
- property time_step: MoverTimeStep¶
[Read-Only] Time and frame information for this tick
- Type:
- property updated_component: SceneComponent¶
[Read-Only] The scene component that is being moved by the simulation, usually the same as the primitive component
- Type:
- property updated_primitive: PrimitiveComponent¶
[Read-Only] The primitive component used for collision checking by the simulation, usually the same as UpdatedComponent
- Type: