Blueprint Subsystem

Create your own custom Blueprint Subsystems

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Unlock the power of Unreal Engine like never before with this revolutionary plugin, designed to empower developers at every level. Introducing the ultimate solution for creating game instance and world subsystems effortlessly, right within Unreal Engine's intuitive Blueprint interface.


No C++ coding required!


All Blueprint Subsystems work identical to their C++ counterparts. That means they share the same lifetime as of C++ classes.

기술적 세부사항

Features:

  • Create your own Subsystems in Blueprint.
  • Supports creating Blueprint Game Instance Subsystem.
  • Supports creating Blueprint World Subsystem.
  • All Subsystems can tick.
  • Easy to use functions to get subsystem anywhere in Blueprint.


Code Modules:

  •  BlueprintSubsystem (Runtime)
  •  BlueprintSubsystemEditor (Editor)


Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: No. Not applicable.

Supported Development Platforms: All platforms that Unreal Engine supports.

Supported Target Build Platforms: All platforms that Unreal Engine supports.

Documentation: https://ryanjon2040.gitbook.io/blueprint-subsystem/

Important/Additional Notes: