Document Summary: A guide to using volumes in the Unreal Engine.
Document Changelog: Created; maintained over time.
Volumes are special types of geometry that allow special functionality when they are interacted with - typically via player collision.
Types of Volumes
Cull Distance Volume
See the Visibility Culling page for more information on Cull Distance Volumes.
See the Fog Volumes page for more information.
Level Streaming Volumes
See the Level Streaming Volumes page for more information.