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Welcome to the UE3 section of this documentation, with all the details you need to become an expert with the award-winning Unreal Technology including Unreal Engine 3 and Unreal Development Kit (UDK).

UE3 was the leading engine of the previous generation, but has been improved upon by the Unreal Engine 4 technology. Teams who are already developing with UE3 are welcome to continue development and utilize the information provided here; however for new projects, we recommend UE4.

Content on this site is not maintained, and may be outdated.

  • ue3.jpg
    General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware and Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
  • gs_main.jpg
    Information for developers new to Unreal Engine 3 and Unreal Development Kit (UDK). Covers all aspects of the development process: Production Planning - Programming - Content Creation - Level Creation - Profiling & Optimization - Packaging & Distribution
  • tech.jpg
    Information over setting up the engine, extending the Unreal Editor and creating new tools, and general programming with native code and UnrealScript in Unreal Engine 3.
  • content.jpg
    Information involving the creation of art assets and other content such as static meshes, skeletal meshes, materials, etc. in Unreal Engine 3.
  • level.jpg
    Information about the creation of levels and environments including adding scripted gameplay and dynamic interactive and animated events in Unreal Engine 3.
  • depot.jpg
    Links to various tutorials, example code, downloads, and other resources. UDK Gems - Community Links - Video Tutorials - Mod Info - Example Code Crops - Conferences & Events - Mailing Lists.

Development Roles

Technical & Programming

Content Creation

  • Animator - Information for animating skeletal meshes in Unreal Engine 3.
  • Character Artist - Creating skeletal meshes for characters in UE3.
  • Environment Artist - Creating static meshes to populate environments.
  • FX Artist - Information over creating special effects using particles.
  • Technical Artist - Tool creation, materials, profiling & optimization, polish.
  • Texture Artist - Guidelines for creating textures to be used in UE3.

Level Editing

  • LevelDesigner - Information for level designers building game worlds.
  • Cinematic Artist - Information for artists and directors creating cinematic sequences.
  • Lighting Artist - Information for artists lighting game worlds.

Development Topics
  • AI & Navigation - Information regarding using navigation systems to create AI.
  • Animation - Using animations, morph targets, and controllers to deform skeletal meshes.
  • APEX Framework - Creating cloth and destruction effects using APEX.
  • Audio Home - Overview of the audio system and using sounds in UE3.
  • Commandlets - References for using and creating commandlets in Unreal Engine 3.
  • FaceFX - Creating facial animations for skeletal meshes in UE3.
  • Foliage - Tool for painting instanced foliage and decoration meshes in levels.
  • Gameplay Elements - Adding new gameplay elements through UnrealScript.
  • Input / Output - Methods of inputting and outputting data with Unreal Engine 3.
  • Kismet - Creating dynamic, interactive gameplay events in levels.
  • Landscape - System for creating large outdoor terrains.
  • Level Streaming - Dynamically loading levels to create seamless worlds.
  • Lighting & Shadows - Working with lighting and shadows in Unreal Engine 3.
  • Materials & Textures - Creating and using materials in Unreal Engine 3.
  • Matinee & Cinematics - Creating in-game cinematics and animated gameplay events.

  • Mobile - Developing games for mobile platforms using Unreal Engine 3.
  • Mac OS - Publishing and distributing UE3 games for Mac OS.

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