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한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
Underground Caverns
Document Summary: A straightforward guide to making caves using terrain. Suitable for intermediate skill levels. Document Changelog: Last updated by Tom Lin (DemiurgeStudios?), for document summary. Original author was Jason Lentz (DemiurgeStudios?).Introduction
In this example map you will see how to quickly and easily create an underground cavern using two terrains and a few StaticMeshes. This document assumes that you know to create terrains, are able to add StaticMeshes to your level, and are familiar with the general UnrealEd interface.Ingredients
- Texture for ground terrain.
- Texture for cave terrain.
- A StaticMesh for the entrance of the cave.
- Any detail StaticMeshes you want to add to your cave.
Planning Your Cave
First you will need to build a ground terrain that will conceal the cavern. When creating this ground terrain it is a good idea to keep in mind where you want the entrance(s) to be.

Inserting the Cave Terrains
The terrains for inside your cave do not need to be as large as the ground terrain that conceals it so when creating this terrain you can make an initial optimization by setting the size and scale.




Adding Entrances
Now that you've got the rough form of your cave mapped out, you're ready to place the entrance to your cave. Drop in your StaticMesh and imbed it into the main ground terrain. In this example map, a simple boulder StaticMesh is used repeatedly to cover the BSP entrance to the cave.

Cave Ambience
There are a variety of ways you can now flesh out your cave to make it richer and more cave like. One obvious way is to add more specific StaticMeshes to give the look and feel that you are trying to achieve with your particular cave. Caves come in many different shapes and sizes (both in the fantasy world as well as reality). This section will list a few other ways to embellish your cave with simple tricks.Pools an Streams
Because you've used terrains to create you cavern you can know quite easily create streams and pools of water, lava, or any cavernous liquid of your choice. Simply paint a path for your stream to follow by lowering the path in the terrain with the paint tool and then add a WaterVolume with a water textured sheet on top of it.
Lighting and Visibility
Another obvious thing to do is to control the lighting. Since the cave is within its own zone, you can lower the ambient brightness or even tint the entire cave to have subtle ambient lighting in a different color. Keep in mind that you will most likely have to come up with unique solutions to creating light sources within your cave as most cave. In this example map there are small fires and pools of lava that light up the cave.

Echoes and Reverberations [coming soon]
Downloads
Below you can download a compressed archive that contains the content for this example:- EM_UndergroundCaverns.zip (for Unreal Engine 2 build 2226)