| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimGraphBase.h |
Include |
#include "AnimGraphNode_LinkedAnimGraphBase.h" |
class UAnimGraphNode_LinkedAnimGraphBase : public UAnimGraphNode_CustomProperty
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GenerateExposedPinsDetails ( |
Generates widgets for exposing/hiding Pins for this node using the provided detail builder |
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GetCurrentInstanceBlueprintPath() |
Gets path to the currently selected instance class' blueprint. |
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FAnimNode_Li... |
GetLinkedAnimGraphNode() |
Node accessor. |
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const FAnimN... |
GetLinkedAnimGraphNode() |
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HasInstanceLoop() |
Finds out whether there is a loop in the graph formed by linked instances from this node. |
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HasInstanceLoop_Recursive ( |
Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. |
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OnSetInstanceBlueprint ( |
Instance blueprint was changed by user. |
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OnShouldFilterInstanceBlueprint ( |
Filter callback for blueprints (only accept matching skeletons/interfaces) |
Name | Description | ||
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IsStructuralProperty ( |
Check whether the specified property is structural (i.e. should we rebuild the UI if it changes) |
Name | Description | ||
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CustomizeDetails ( |
Can customize details tab |
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FPoseLinkMap... |
GetLinkIDLocation ( |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |