UEditorNotifyObject::ApplyChangesToMontage

Copy changes made to the event object back to the montage asset

Windows
MacOS
Linux

Override Hierarchy

UEditorAnimBaseObj::ApplyChangesToMontage()

UEditorNotifyObject::ApplyChangesToMontage()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h

Include

#include "Animation/EditorNotifyObject.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/EditorNotifyObject.cpp

Syntax

virtual bool ApplyChangesToMontage()

Remarks

Copy changes made to the event object back to the montage asset

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