| UEditorAnimBaseObj::ApplyChangesToMontage()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h |
Include |
#include "Animation/EditorNotifyObject.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/EditorNotifyObject.cpp |
virtual bool ApplyChangesToMontage()
Copy changes made to the event object back to the montage asset