UEditorNotifyObject

Proxy object for displaying notifies in the details panel with event data included alongside [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify)

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h

Include

#include "Animation/EditorNotifyObject.h"

Syntax

class UEditorNotifyObject : public UEditorAnimBaseObj

Remarks

Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify

Variables

Name Description

Public variable

FAnimNotifyEven...

 

Event

The notify event to modify

Constructors

Name Description

Public function

UEditorNotifyObject

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

InitialiseNotify

(
    const FAnimNotifyEvent& InNotify
)

Set up the editor object

Overridden from UEditorAnimBaseObj

Name Description

Public function Virtual

bool

 

ApplyChangesToMontage()

Copy changes made to the event object back to the montage asset

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