| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
class UEditorLoadingAndSavingUtils : public UObject
This class is a wrapper for editor loading and saving functionality It is meant to contain only functions that can be executed in script (but are also allowed in C++). It is separated from FEditorFileUtils to ensure new easier to use methods can be created without breaking FEditorFileUtils backwards compatibility However this should be used in place of FEditorFileUtils wherever possible as the goal is to deprecate FEditorFileUtils eventually
Name | Description | ||
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ExportScene ( |
Exports the current scene |
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GetDirtyContentPackages |
Appends array with all currently dirty content packages. |
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GetDirtyMapPackages |
Appends array with all currently dirty map packages. |
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ImportScene ( |
Imports a file such as (FBX or obj) and spawns actors f into the current level |
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UWorld * |
LoadMap ( |
Loads the specified map. Does not prompt the user to save the current map. |
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UWorld * |
LoadMapWithDialog() |
Prompts the user to save the current map if necessary, the presents a load dialog and loads a new map if selected by the user. |
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UWorld * |
NewBlankMap ( |
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UWorld * |
NewMapFromTemplate |
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SaveCurrentLevel() |
Saves the active level, prompting the use for checkout if necessary. |
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SaveDirtyPackages |
Looks at all currently loaded packages and saves them if their "bDirty" flag is set. |
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SaveDirtyPackagesWithDialog |
Looks at all currently loaded packages and saves them if their "bDirty" flag is set. |
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SaveMap |
Saves the specified map, returning true on success. |
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SavePackages |
Save all packages. |
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SavePackagesWithDialog |
Save all packages. |
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UnloadPackages |
Unloads a list of packages |