typedef typename select_buffer_type< ENetworkSimBufferTypeId::Input >::type TInputBuffer
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelTypes.h |
Include |
#include "NetworkedSimulationModelTypes.h" |
The buffer types. This may look intimidating but is not that bad! We are using select_buffer_type to decide what the type should be for a given ENetworkSimBufferTypeId.