| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include |
#include "NiagaraFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraFunctionLibrary : public UBlueprintFunctionLibrary
A C++ and Blueprint accessible library of utility functions for accessing Niagara simulations All positions & orientations are returned in Unreal reference frame & units, assuming the Leap device is located at the origin.
Name | Description | |
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UNiagaraFunctionLibrary ( |
Name | Description | ||
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DefineFunctionHLSL ( |
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UNiagaraPara... |
GetNiagaraParameterCollection ( |
This is gonna be totally reworked. |
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GetVectorVMFastPathExternalFunction ( |
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const TArray... |
GetVectorVMFastPathOps ( |
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OverrideSystemUserVariableSkeletalMeshComponent ( |
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary. |
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OverrideSystemUserVariableStaticMesh ( |
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OverrideSystemUserVariableStaticMeshComponent ( |
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary. |
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SetTextureObject ( |
Overrides the Texture Object for a Niagara Texture Data Interface User Parameter. |
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SetVolumeTextureObject ( |
Overrides the Volume Texture for a Niagara Volume Texture Data Interface User Parameter. |
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UNiagaraComp... |
SpawnSystemAtLocation ( |
Spawns a Niagara System at the specified world location/rotation |
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UNiagaraComp... |
SpawnSystemAttached ( |
Spawns a Niagara System attached to a component |
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UNiagaraComp... |
SpawnSystemAttached ( |
Spawns a Niagara System attached to a component |
Name |
Description |
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VectorVMOps |
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VectorVMOpsHLSL |