UNiagaraClipboardEditorScriptingUtilities

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UNiagaraClipboardEditorScriptingUtilities

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h

Include

#include "NiagaraClipboard.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraClipboardEditorScriptingUtilities : public UObject

Functions

Name Description

Public function Static UFunction BlueprintPure, Category

UNiagaraClip...

 

CreateDataValueInput

(
    UObject* InOuter,
    FName InInputName,
    FName InInputTypeName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    UNiagaraDataInterface* InDataV...
)

Public function Static

UNiagaraClip...

 

CreateDynamicValueInput

(
    UObject* InOuter,
    FName InInputName,
    FName InInputTypeName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    FString InDynamicValueName,
    UNiagaraScript* InDynamicValue
)

Public function Static UFunction BlueprintPure, Category

UNiagaraClip...

 

CreateExpressionValueInput

(
    UObject* InOuter,
    FName InInputName,
    FName InInputTypeName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    const FString& InExpressionValue
)

Public function Static UFunction BlueprintPure, Category

UNiagaraClip...

 

CreateFloatLocalValueInput

(
    UObject* InOuter,
    FName InInputName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    float InLocalValue
)

Public function Static UFunction BlueprintPure, Category

UNiagaraClip...

 

CreateIntLocalValueInput

(
    UObject* InOuter,
    FName InInputName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    int32 InLocalValue
)

Public function Static UFunction BlueprintPure, Category

UNiagaraClip...

 

CreateLinkedValueInput

(
    UObject* InOuter,
    FName InInputName,
    FName InInputTypeName,
    bool bInHasEditCondition,
    bool bInEditConditionValue,
    FName InLinkedValue
)

Public function Static UFunction BlueprintPure, Category

FName

 

GetTypeName

(
    const UNiagaraClipboardFunctionInpu...
)

Public function Static UFunction BlueprintPure, Category

void

 

TryGetInputByName

(
    const TArray< UNiagaraClipboardFunc...,
    FName InInputName,
    bool& bOutSucceeded,
    UNiagaraClipboardFunctionInput*...
)

Public function Static UFunction BlueprintPure, Category

void

 

TryGetLocalValueAsFloat

(
    const UNiagaraClipboardFunctionInpu...,
    bool& bOutSucceeded,
    float& OutValue
)

Public function Static UFunction BlueprintPure, Category

void

 

TryGetLocalValueAsInt

(
    const UNiagaraClipboardFunctionInpu...,
    bool& bOutSucceeded,
    int32& OutValue
)

Public function Static UFunction BlueprintPure, Category

void

 

TrySetLocalValueAsInt

(
    UNiagaraClipboardFunctionInput*...,
    bool& bOutSucceeded,
    int32 InValue,
    bool bLooseTyping
)

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