| UBTCompositeNode::GetNextChildHandler()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_Sequence.h |
Include |
#include "BehaviorTree/Composites/BTComposite_Sequence.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_Sequence.cpp |
virtual int32 GetNextChildHandler
(
struct FBehaviorTreeSearchData & SearchData,
int32 PrevChild,
EBTNodeResult::Type LastResult
) const