| FRHIStructuredBuffer | ||
| FD3D12BaseShaderResource | ||
| FD3D12TransientResource | ||
| FD3D12LinkedAdapterObject< FD3D12StructuredBuffer >
|
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
class FD3D12StructuredBuffer :
public FRHIStructuredBuffer,
public FD3D12BaseShaderResource,
public FD3D12TransientResource,
public FD3D12LinkedAdapterObject< FD3D12StructuredBuffer >
Structured buffer resource class.
Name | Description | ||
---|---|---|---|
|
LockedData |
Name | Description | |
---|---|---|
|
FD3D12StructuredBuffer |
Name | Description | |
---|---|---|
|
~FD3D12StructuredBuffer() |
Name | Description | ||
---|---|---|---|
|
Rename ( |
||
|
RenameLDAChain ( |