FViewTargetTransitionParams

A set of parameters to describe how to transition between view targets.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

struct FViewTargetTransitionParams

Remarks

A set of parameters to describe how to transition between view targets.

Variables

Name Description

Public variable

float

 

BlendExp

Exponent, used by certain blend functions to control the shape of the curve.

Public variable

TEnumAsByte< en...

 

BlendFunction

Function to apply to the blend parameter.

Public variable

float

 

BlendTime

Total duration of blend to pending view target. 0 means no blending.

Public variable

uint32: 1

 

bLockOutgoing

If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend.

Constructors

Functions

Name Description

Public function Const

float

 

GetBlendAlpha

(
    const float& TimePct
)

For a given linear blend value (blend percentage), return the final blend alpha with the requested function applied

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss