Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
struct FViewTargetTransitionParams
A set of parameters to describe how to transition between view targets.
Name | Description | ||
---|---|---|---|
|
float |
BlendExp |
Exponent, used by certain blend functions to control the shape of the curve. |
|
TEnumAsByte< en... |
BlendFunction |
Function to apply to the blend parameter. |
|
float |
BlendTime |
Total duration of blend to pending view target. 0 means no blending. |
|
uint32: 1 |
bLockOutgoing |
If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend. |
Name | Description | |
---|---|---|
|
FViewTargetTransitionParams() |
Name | Description | ||
---|---|---|---|
|
float |
GetBlendAlpha ( |
For a given linear blend value (blend percentage), return the final blend alpha with the requested function applied |