PredictProjectilePath
Overload list
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bool
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PredictProjectilePath
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Predict the arc of a virtual projectile affected by gravity with collision checks along the arc.
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bool
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PredictProjectilePath
( const UObject* WorldContextObj..., FHitResult& OutHit, TArray< FVector >& OutPathPosition..., FVector& OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray< TEnumAsByte< EObjectT..., bool bTraceComplex, const TArray< AActor* >& Acto..., EDrawDebugTrace::Type DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ )
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PredictProjectilePath with many parameters has been deprecated in favor of the version taking single input parameter and output result structs.
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