RemoveObject

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

RemoveObject

(
    FSkeletalMeshPhysicsProxy* InO...
)

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

Public function

void

 

RemoveObject

(
    FStaticMeshPhysicsProxy* InObj...
)

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

Public function

void

 

RemoveObject

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

Public function

void

 

RemoveObject

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

Public function

void

 

RemoveObject

(
    FFieldSystemPhysicsProxy* InOb...
)

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

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