unreal.GoogleARCoreCameraConfig
¶
-
class
unreal.
GoogleARCoreCameraConfig
(camera_image_resolution=[0, 0], camera_texture_resolution=[0, 0], camera_id='', target_fps=0, depth_sensor_usage=0)¶ Bases:
unreal.StructBase
Camera configuration from ARCore.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreBase
File: GoogleARCoreTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_id
(str): [Read-Write] The id of the camera will be used in this CameraConfig.camera_image_resolution
(IntPoint): [Read-Write] CPU-accessible camera image resolution.camera_texture_resolution
(IntPoint): [Read-Write] Texture resolution for the camera image accessible to the graphics API and shaders.depth_sensor_usage
(int32): [Read-Write] The desired depth sensor usage of the camera.target_fps
(int32): [Read-Write] The target FPS of the camera.
-
property
camera_image_resolution
¶ [Read-Only] CPU-accessible camera image resolution.
- Type
(IntPoint)
-
property
camera_texture_resolution
¶ [Read-Only] Texture resolution for the camera image accessible to the graphics API and shaders.
- Type
(IntPoint)
-
property
depth_sensor_usage
¶ [Read-Only] The desired depth sensor usage of the camera.
- Type
(int32)
-
property
target_fps
¶ [Read-Only] The target FPS of the camera.
- Type
(int32)