unreal.OculusCapsuleCollider
¶
-
class
unreal.
OculusCapsuleCollider
(capsule=None, bone_id=Bone.WRIST_ROOT)¶ Bases:
unreal.StructBase
FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.:
C++ Source:
Plugin: OculusVR
Module: OculusInput
File: OculusInputFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_id
(Bone): [Read-Write] Bone Idcapsule
(CapsuleComponent): [Read-Write] Capsule
-
property
capsule
¶ [Read-Only] Capsule
- Type