unreal.PrimaryAssetId
¶
-
class
unreal.
PrimaryAssetId
(primary_asset_type=['None'], primary_asset_name='None')¶ Bases:
unreal.StructBase
This identifies an object as a “primary” asset that can be searched for by the AssetManager and used in various tools The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectPrimaryAssetId.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
primary_asset_name
(Name): [Read-Write] The Name of this object, by default its short nameprimary_asset_type
(PrimaryAssetType): [Read-Write] The Type of this object, by default its base class’s name
-
__bool__
()¶ Returns true if the Primary Asset Id is valid
-
__eq__
(other)¶ Overloads:
PrimaryAssetId
Returns true if the values are equal (A == B)
-
__ne__
(other)¶ Overloads:
PrimaryAssetId
Returns true if the values are not equal (A != B)
-
get_class
()¶ Returns the Blueprint Class associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it
-
get_current_bundle_state
(force_current_state) → Array(Name) or None¶ Returns the list of loaded bundles for a given Primary Asset. This will return false if the asset is not loaded at all. If ForceCurrentState is true it will return the current state even if a load is in process
-
get_object
() → Object¶ Returns the Object associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it
- Returns
- Return type
-
get_soft_class_reference
() → Class¶ Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded
- Returns
- Return type
-
get_soft_object_reference
() → Object¶ Returns the Object Id associated with a Primary Asset Id, this works even if the asset is not loaded
- Returns
- Return type
-
property
primary_asset_name
¶ [Read-Write] The Name of this object, by default its short name
- Type
(Name)
-
property
primary_asset_type
¶ [Read-Write] The Type of this object, by default its base class’s name
- Type