unreal.PrimaryAssetType
¶
-
class
unreal.
PrimaryAssetType
(name='None')¶ Bases:
unreal.StructBase
A type of primary asset, used by the Asset Manager system. The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectPrimaryAssetId.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] The Type of this object, by default its base class’s name
-
__bool__
()¶ Returns list of Primary Asset Ids for a PrimaryAssetType
-
__eq__
(other)¶ Overloads:
PrimaryAssetType
Returns true if the values are equal (A == B)
-
__ne__
(other)¶ Overloads:
PrimaryAssetType
Returns true if the values are not equal (A != B)
-
get_primary_asset_id_list
()¶ Returns list of PrimaryAssetIds for a PrimaryAssetType
- Returns
out_primary_asset_id_list (Array(PrimaryAssetId)):
- Return type