IBlueprintEditor

Blueprint editor public interface

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Syntax

class IBlueprintEditor : public FWorkflowCentricApplication

Remarks

Blueprint editor public interface

Functions

Name Description

Public function

void

 

AddToSelection

(
    UEdGraphNode* InNode
)

Public function Const

void

 

AnalyticsTrackNodeEvent

(
    UBlueprint* Blueprint,
    UEdGraphNode* GraphNode,
    bool bNodeDelete
)

Used to track node create/delete events for Analytics

Public function Const

bool

 

CanPasteNodes()

Public function

TSharedPtr< ...

 

FindAndSelectSCSEditorTreeNode

(
    const UActorComponent* InCompo...,
    bool IsCntrlDown
)

Find and select a specific SCS editor tree node associated with the given component

Public function

bool

 

GetBoundsForSelectedNodes

(
    FSlateRect& Rect,
    float Padding
)

Public function Const

int32

 

GetNumberOfSelectedNodes()

Get number of currently selected nodes in the SCS editor tree

Public function Const

TArray< TSha...

 

GetSelectedSCSEditorTreeNodes()

Util to get the currently selected SCS editor tree Nodes

Public function

void

 

JumpToHyperlink

(
    const UObject* ObjectReference,
    bool bRequestRename
)

Public function

void

 

JumpToPin

(
    const UEdGraphPin* PinToFocusO...
)

Public function

TSharedPtr< ...

 

OpenGraphAndBringToFront

(
    UEdGraph* Graph,
    bool bSetFocus
)

Tries to open the specified graph and bring it's document to the front (

this can return NULL)

Public function

void

 

PasteNodesHere

(
    UEdGraph* Graph,
    const FVector2D& Location
)

Public function

void

 

RefreshEditors

Public function

void

 

RefreshInspector()

Public function

void

 

RefreshMyBlueprint()

Public function

void

 

SummonFindAndReplaceUI()

Invokes the Find and Replace UI

Public function

void

 

SummonSearchUI

(
    bool bSetFindWithinBlueprint,
    FString NewSearchTerms,
    bool bSelectFirstResult
)

Invokes the search UI and sets the mode and search terms optionally

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