Module |
|
Header |
/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h |
Include |
#include "CreateBlueprintFromActorDialog.h" |
Source |
/Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp |
static void OpenDialog
(
ECreateBlueprintFromActorMode CreateMode,
AActor * InActorOverride
)
Static function to access constructing this window.
Parameter |
Description |
---|---|
CreateMode |
The mode to use when creating a blueprint from the selected actors |
ActorOverride |
If set convert the specified actor, if null use the currently selected actor |