ApplyDefaultValueChange

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

bool

 

ApplyDefaultValueChange

(
    USceneComponent* InSceneCompon...,
    const FProperty* InProperty,
    const T& OldDefaultValue,
    const T& NewDefaultValue,
    int32 PropertyOffset
)

Given an instance of a template and a property, set a default value change to the instance (only if applicable)

Public function Static

bool

 

ApplyDefaultValueChange

(
    USceneComponent* InSceneCompon...,
    const FProperty* InProperty,
    const bool& OldDefaultValue,
    const bool& NewDefaultValue,
    int32 PropertyOffset
)

Bool specialization so it can properly handle bitfields.

Public function Static

bool

 

ApplyDefaultValueChange

(
    USceneComponent* InSceneCompon...,
    T& CurrentValue,
    const T& OldDefaultValue,
    const T& NewDefaultValue,
    bool bReregisterComponent
)

Given an instance of a template and a current value, propagates a default value change to the instance (only if applicable)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss