| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/BaseWidgetBlueprint.h |
Include |
#include "BaseWidgetBlueprint.h" |
class UBaseWidgetBlueprint : public UBlueprint
Name | Description | ||
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UWidgetTree ... |
WidgetTree |
A tree of the widget templates to be created |
Name | Description | |
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UBaseWidgetBlueprint ( |
Name | Description | ||
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ForEachSourceWidget ( |
Identical to GetAllSourceWidgets, but as an algorithm |
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ForEachSourceWidget ( |
Identical to GetAllSourceWidgets, but as an algorithm |
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TArray< clas... |
GetAllSourceWidgets() |
Returns collection of widgets that represent the 'source' (user edited) widgets for this blueprint - avoids calling virtual functions on instances and is therefore safe to use throughout compilation. |
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TArray< cons... |
GetAllSourceWidgets() |
Returns collection of widgets that represent the 'source' (user edited) widgets for this blueprint - avoids calling virtual functions on instances and is therefore safe to use throughout compilation. |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |