UBaseWidgetBlueprint

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/BaseWidgetBlueprint.h

Include

#include "BaseWidgetBlueprint.h"

Syntax

class UBaseWidgetBlueprint : public UBlueprint

Variables

Name Description

Public variable

UWidgetTree ...

 

WidgetTree

A tree of the widget templates to be created

Constructors

Name Description

Public function

UBaseWidgetBlueprint

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ForEachSourceWidget

(
    TFunctionRef< void&#...
)

Identical to GetAllSourceWidgets, but as an algorithm

Public function Const

void

 

ForEachSourceWidget

(
    TFunctionRef< void&#...
)

Identical to GetAllSourceWidgets, but as an algorithm

Public function

TArray< clas...

 

GetAllSourceWidgets()

Returns collection of widgets that represent the 'source' (user edited) widgets for this blueprint - avoids calling virtual functions on instances and is therefore safe to use throughout compilation.

Public function Const

TArray< cons...

 

GetAllSourceWidgets()

Returns collection of widgets that represent the 'source' (user edited) widgets for this blueprint - avoids calling virtual functions on instances and is therefore safe to use throughout compilation.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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