Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
UNiagaraScriptConversionContext * FindOrAddModuleScript
(
FString ScriptNameString,
FAssetData NiagaraScriptAssetData,
EScriptExecutionCategory ModuleScriptExecutionCategory
)
Find or add a script conversion context to this emitter conversion context. If a script conversion context is not found by name string then a new one is created and initialized from the NiagaraScriptAssetData.