UNiagaraEmitterConversionContext::FindOrAddModuleScript

Find or add a script conversion context to this emitter conversion context.

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
UNiagaraScriptConversionContext * FindOrAddModuleScript
(
    FString ScriptNameString,
    FAssetData NiagaraScriptAssetData,
    EScriptExecutionCategory ModuleScriptExecutionCategory
)

Remarks

Find or add a script conversion context to this emitter conversion context. If a script conversion context is not found by name string then a new one is created and initialized from the NiagaraScriptAssetData.

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