FRigBoneHierarchy::ImportSkeleton

Import skeleton

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h

Include

#include "Rigs/RigBoneHierarchy.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp

Syntax

TArray< FRigElementKey > ImportSkeleton
(
    const FReferenceSkeleton & InSkeleton,
    const FName & InNameSpace,
    bool bReplaceExistingBones,
    bool bRemoveObsoleteBones,
    bool bSelectBones,
    bool bNotify
)

Remarks

Import skeleton

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss