Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
Include |
#include "Rigs/RigBoneHierarchy.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp |
TArray< FRigElementKey > ImportSkeleton
(
const FReferenceSkeleton & InSkeleton,
const FName & InNameSpace,
bool bReplaceExistingBones,
bool bRemoveObsoleteBones,
bool bSelectBones,
bool bNotify
)
Import skeleton