ADatasmithRuntimeActor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ADatasmithRuntimeActor

References

Module

DatasmithRuntime

Header

/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntime.h

Include

#include "DatasmithRuntime.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Datasmith Destination"))
class ADatasmithRuntimeActor :
    public AActor,
    public FDatasmithSceneReceiver::ISceneChangeListener

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

bool

 

bBuilding

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FString

 

ExternalFile

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

FDatasmithRunti...

 

ImportOptions

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FString

 

LoadedScene

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

float

 

Progress

Constructors

Name Description

Public function

ADatasmithRuntimeActor()

Functions

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual UFunction BlueprintCallable, Category

void

 

Reset()

Reset actor to initial state - used when restarting level without reloading.

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from ISceneChangeListener

Constants

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