| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntime.h |
Include |
#include "DatasmithRuntime.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Datasmith Destination"))
class ADatasmithRuntimeActor :
public AActor,
public FDatasmithSceneReceiver::ISceneChangeListener
Name | Description | ||
---|---|---|---|
|
bBuilding |
||
|
ExternalFile |
||
|
ImportOptions |
||
|
LoadedScene |
||
|
float |
Progress |
Name | Description | |
---|---|---|
|
ADatasmithRuntimeActor() |
Name | Description | ||
---|---|---|---|
|
ApplyNewScene() |
||
|
CloseConnection() |
||
|
GetDestinationName() |
||
|
GetSourceIndex() |
||
|
GetSourceName() |
||
|
IsConnected() |
||
|
IsReceiving() |
||
|
LoadFile ( |
||
|
OnImportEnd() |
||
|
OnShutdownModule() |
||
|
OnStartupModule ( |
||
|
OpenConnectionWithIndex ( |
||
|
SetScene ( |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Overridable native event for when play begins for this actor. |
|
|
EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
|
|
Reset() |
Reset actor to initial state - used when restarting level without reloading. |
|
|
Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
---|---|---|---|
|
OnAddElement ( |
||
|
OnChangedElement ( |
||
|
OnCloseDelta() |
||
|
OnNewScene ( |
||
|
OnOpenDelta() |
||
|
OnRemovedElement ( |
Name |
Description |
---|---|
bImportingScene |
|
TranslationThread |