UDisplayClusterICVFXCameraComponent

ICVFX camera with configuration

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h

Include

#include "Components/DisplayClusterICVFXCameraComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Meta=(DisplayName="ICVFX Camera"))
class UDisplayClusterICVFXCameraComponent : public UCineCameraComponent

Remarks

ICVFX camera with configuration

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

CameraSettings

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

TSoftObjectPtr<...

 

ExternalCameraActor

Use external cine camera actor.

Constructors

Name Description

Public function

UDisplayClusterICVFXCameraComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UActorComponent

Name Description

Public function Virtual

bool

 

GetEditorPreviewInfo

(
    float DeltaTime,
    FMinimalViewInfo& ViewOut
)

Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss