| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h |
Include |
#include "GameFeatureAction_AddComponents.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Components"))
class UGameFeatureAction_AddComponents : public UGameFeatureAction
Adds actor<->component spawn requests to the component manager
Name | Description | ||
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ComponentList |
List of components to add to gameplay actors when this game feature is enabled |
Name | Description | ||
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AddAdditionalAssetBundleData ( |
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OnGameFeatureActivating() |
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OnGameFeatureDeactivating ( |
Name | Description | ||
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EDataValidat... |
IsDataValid |