UGameFeatureAction_AddComponents

Adds actor<->component spawn requests to the component manager

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameFeatureAction

UGameFeatureAction_AddComponents

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h

Include

#include "GameFeatureAction_AddComponents.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Components"))
class UGameFeatureAction_AddComponents : public UGameFeatureAction

Remarks

Adds actor<->component spawn requests to the component manager

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

TArray< FGameFe...

 

ComponentList

List of components to add to gameplay actors when this game feature is enabled

Overridden from UGameFeatureAction

Overridden from UObject

Name Description

Public function Virtual

EDataValidat...

 

IsDataValid

(
    TArray< FText >& ValidationErrors
)

See Also

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