UGameFeatureAction_DataRegistrySource

Specifies a list of source assets to add to Data Registries when this feature is activated

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameFeatureAction

UGameFeatureAction_DataRegistrySource

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h

Include

#include "GameFeatureAction_DataRegistrySource.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Data Registry Source"))
class UGameFeatureAction_DataRegistrySource : public UGameFeatureAction

Remarks

Specifies a list of source assets to add to Data Registries when this feature is activated

Overridden from UGameFeatureAction

Overridden from UObject

Name Description

Public function Virtual

EDataValidat...

 

IsDataValid

(
    TArray< FText >& ValidationErrors
)

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