| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h |
Include |
#include "GameFeatureAction_DataRegistrySource.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Data Registry Source"))
class UGameFeatureAction_DataRegistrySource : public UGameFeatureAction
Specifies a list of source assets to add to Data Registries when this feature is activated
Name | Description | ||
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AddAdditionalAssetBundleData ( |
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OnGameFeatureActivating() |
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OnGameFeatureDeactivating ( |
Name | Description | ||
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EDataValidat... |
IsDataValid |