UGameFeatureData::GetPrimaryAssetTypesToScan

Method to get where the primary assets should scanned from in the plugin hierarchy

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h

Include

#include "GameFeatureData.h"

Syntax

const TArray< FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan() const

Remarks

Method to get where the primary assets should scanned from in the plugin hierarchy

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