[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=DefaultClasses,
Meta=(MetaClass="GameFeaturesProjectPolicies", DisplayName="Game Feature Manager Class", ConfigRestartRequired=true))
FSoftClassPath GameFeaturesManagerClassName
Name of a singleton class to spawn as the AssetManager, configurable per game. If empty, it will spawn the default one (UDefaultGameFeaturesProjectPolicies)