GameFeaturesManagerClassName

Name of a singleton class to spawn as the AssetManager, configurable per game.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=DefaultClasses,
          Meta=(MetaClass="GameFeaturesProjectPolicies", DisplayName="Game Feature Manager Class", ConfigRestartRequired=true))
FSoftClassPath GameFeaturesManagerClassName

Remarks

Name of a singleton class to spawn as the AssetManager, configurable per game. If empty, it will spawn the default one (UDefaultGameFeaturesProjectPolicies)

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