[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Rotation)
FPerlinNoiseShaker Pitch
Pitch shake.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Rotation)
FPerlinNoiseShaker Pitch
Pitch shake.