| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/PerlinNoiseCameraShakePattern.h |
Include |
#include "PerlinNoiseCameraShakePattern.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(AutoExpandCategories="Location,Rotation,FOV,Timing"))
class UPerlinNoiseCameraShakePattern : public USimpleCameraShakePattern
A camera shake that uses Perlin noise to shake the camera.
Name | Description | ||
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FOV |
FOV shake. |
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|
float |
LocationAmplitudeMultiplier |
Amplitude multiplier for all location shake |
|
float |
LocationFrequencyMultiplier |
Frequency multiplier for all location shake |
|
Pitch |
Pitch shake. |
|
|
Roll |
Roll shake. |
|
|
float |
RotationAmplitudeMultiplier |
Amplitude multiplier for all rotation shake |
|
float |
RotationFrequencyMultiplier |
Frequency multiplier for all rotation shake |
|
X |
Shake in the X axis. |
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|
Y |
Shake in the Y axis. |
|
|
Yaw |
Yaw shake. |
|
|
Z |
Shake in the Z axis. |
Name | Description | |
---|---|---|
|
UPerlinNoiseCameraShakePattern ( |