[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Location)
FPerlinNoiseShaker X
Shake in the X axis.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Location)
FPerlinNoiseShaker X
Shake in the X axis.