[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Location)
FPerlinNoiseShaker Y
Shake in the Y axis.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Location)
FPerlinNoiseShaker Y
Shake in the Y axis.