[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Rotation)
FPerlinNoiseShaker Yaw
Yaw shake.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Rotation)
FPerlinNoiseShaker Yaw
Yaw shake.